Posted September 28, 2024 by nerudaj
Today release is a smaller one, as I am cooking many things that are not yet ready for public release. The changes that made it in are mostly balancing.
Flaregun gained a bit more utility through damage over time effect. If you land a hit on enemy, they will receive additional three burns over time, so hopefully you'll be able to kill them if they run from you! I also got feedback that the time-to-kill with the Trishot was too long, so I boosted its damage slightly.
To counteract these boosts, armor above 100 blocks two thirds of the damage. Just remember - the only way to get above 100 is to collect some armor shards and then the full green body armor!
And as usual, there is a new map to play on called "Digital Nexus". It once again uses the Neon texture pack and is for four players. There is some gameplay footage for you to enjoy:
Full changelog:
Gameplay:
UX:
Bugfixes: