itch.io is community of indie game creators and players

Devlogs

Dynamic global illumination methods

Vorxel
A downloadable game

I've been doing research into how to implement dynamic global illumination in my voxel engine.  I have decided on "voxel cone tracing" over "path tracing" for performance reasons.

Here's an example (not my creation) of what voxel cone tracing can do: https://www.shadertoy.com/view/WdlyWs

Read comments (3)