
Posted September 25, 2024 by ZLD1
#drawing #linux #windows #pixel-art #open-source #rpgmaker #rpgmaker2000 #rpgmaker2003 #SDL #SDL2 #template
Major Devlog!
Welcome back to the biggest void◆sprite update yet! Much like the prior update, this one focuses on improving upon the groundwork set by it, alongside with adding a multitude of new features!
Releases
The Linux build has recieved a major rework (and a Flatpak version), which should make it run on most distributives.(Thanks knuxify!) As before, please report crashes and bugs on the itch.io or GitHub
New Features
UI Now features Tooltips
RPGMaker2000 / 2003 LMU Map Preview - Selecting this option with an appropriate ChipSet in the editor will allow you to load an LMU file alongside events present on the map.(Thanks maple! & qxy!) This feature will be expanded in follow-up updates
RPGMaker2000 / 2003 Faceset and System Templates
A Settings menu has been implemented. It will be expanded with following updates
Changes
Templates are now accessible via a dropdown menu
Set Pixel Grid menu now has a preset dropdown menu, which offers multiple common tile sizes
Tileset and RPGMaker2000/2003 Map Previewer are now capable of zoom/scroll
Tileset previewer has recieved layers
Windows in the main editor can now be dragged around to customize your own experience as you see fit
Comments can now be toggled between hidden and visible. (Thanks, maple!)
Until next time, the void◆sprite Team.