Devlogs
Build 09-25-24 (0.6.0) - Post-SAGE Update
good evening, it's time to put out some fires. tonight's build adds a new level and some technical features
new stuff
- added level 5 - flushed away. this level introduces new enemies and mixes the icinguisher with water. put your skills to the test as this level caps off the first district!
- added a new enemy: hotbox! fuegatos will spawn constantly from inside this cardboard shelter. kick one of them back into it to burn it up and clear it out
- added a new enemy/hazard: c-mine! these explosives are placed underwater in tricky spots. don't get too close or you'll set them off! (pro tip for itch readers: you can detonate them with the icinguisher)
other changes / fixes
- updated deprecated tilemaps to their godot 4.3 equivalent. we don't get any mileage out of this now but we will use it in the future
- updated level 4
- changed the secret cartridge area. it's easier to access early in the level now, but can no longer be accessed from the end of the level.
- added pitfalls to some sections of level 4
- removed extraneous rooms. these didn't really encourage exploration so much as make the level harder to s-rank
- fixed a bug that caused the ice spawners in the ramp room to continue to spawn while the game is paused
- updated level 3
- added c-mines to the water on the harder difficulty setting
- fixed the rescue arrow pointing to the wrong spot in the room with the dog
- updated the secret level
- you now require 5 secret cartridges to unlock the level instead of 4. if you already had it unlocked, you don't need to unlock it again.
- added hotboxes and c-mines
- adjusted minor portions of level geometry to make some sections easier or harder.
- updated the backgrounds of rooms with disappearing blocks to hopefully make it clearer when the blocks are active or disabled
- fixed a softlock scenario if you entered a certain room and fell backwards through the level transition without touching a platform
- updated the world map
- moved the boss to the end of the world and replaced the old boss location with level 5
- added more decoration around levels 4 and 5
- updated water physics
- waterfalls now apply slightly more force up front and less force over time
- fixed edge cases in the water logic that sometimes caused water flow volumes to not set the player's push force
- shooting the icinguisher at a water surface now makes an ice platform
- updated the save file API to include total play time and a placeholder for general records
- if you import an old save file, you'll be repositioned back to the start of the world map, but you should retain any progress you have
- dogs now have different appearances (currently they all use the same running sprites)
- moved the sign in the tutorial that teaches you how to slide so that you're less likely to activate it while trying to slide
- pitfalls now have a particle effect
- sliding now reduces your hitbox height slightly
- you can no longer grab walls from the bottom corner
- progress is now saved upon finishing a level instead of when you select continue or retry
- the options menu screens should now loop appropriately (i.e. pressing "down" on the apply button brings you to the top of the menu)
- fixed a bug that caused some buttons to display the "press!" speech bubble upside down
- fixed the player being able to take damage (or even die) after finishing a level