Posted September 25, 2024 by Claymornin
I took some time to incorporate the feedback given on the previous build. Knowing that the intended emotion did not come through, I altered the level design, the lighting, the audio, and even the order of maps to help create a sense of curiosity, which I believe succeeded.
Feedback
My first play tester said he was curious about the game, which is still far from my goal, but it is a step in the right direction. I think my biggest need is to change the player character from a futuristic robot to a figure that fits the world better. My second play tester had a similar emotional response as the first; she also responded well to the lighting and audio.