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Greatly Improved Touch Controls

Laserwhip
A browser game made in HTML5

Touch Controls:

I've greatly improved the touch controls. I wasn't happy with how it felt, so I felt the need to revisit them. 

  • Joysticks are now dynamic and follow where the user is touching. 
  • Left joystick controls left and right, and when moved "up" enough, triggers the jump control.
  • Right joystick controls the aiming and shooting. shoots only when moved far enough instead of all the time like before.

Button placement for the phase ability and bombs are going to stay where they are for now, since I will likely change how they work entirely in a later build.

Other Builds:

  • Updated all the other builds to include the arena instead of infinitely generated platforms.
  • Changed how the clouds are generated to fit different screen sizes.

I feel like this is a pretty big improvement, so I feel like it is good to move forward in this direction. Also added the music to the initial loading, so the web build should no longer have a pause when switching tracks.


What's Next:

  • Next I will update the UI and work on a leveling/upgrade system.
  • I want to change the shield to be generated only when moving. I think this will encourage players to move around the world more, and make cheesing less viable.
  • I will move the shield charge to where the player's health UI is now and move the health bar to the outer UI.

Files

  • Laserwhip_Web.zip 17 MB
    Sep 25, 2024
  • Laserwhip_Alpha_Win.exe 89 MB
    Sep 25, 2024
  • Laserwhip_Alpha.x86_64 72 MB
    Sep 25, 2024
  • Laserwhip.apk 32 MB
    Sep 25, 2024
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