Devlogs
Devlog - Sept 18-25
UPDATES
- Art
- Polishing player model and finalized player model design
- Fleshed out out more potential enemy types
- Music
- Polishing the main gameplay track
- Programming
- Implemented camera movement
- Implemented level transitions and effects between levels
- Added a Turn Limit
- Set up primary shooting system
- Made the enemies face in the direction of travel
- On win, transition to the next level
TODO
- Art
- Create assets for the enemy types
- Discuss current art direction and finalize on an art style
- Music
- Introduce SFX for shooting, and transitions, and buttons
- Polish main menu soundtrack
- Programming
- Implement swap mechanic between a player and enemy
- Refine camera controls
- Polish Level creation Pipeline
- Set up Main Menu and level select