Posted May 10, 2019 by cloudsmith
Exodus has been finished for now and submitted for its first level.
My intended experience for the player has not changed since the beta, but hopefully I have refined the mood that the game is going for.
With the updates I have made my hope is that the environment will be easy for the player to navigate while still offering mystery and exploration.
Questions I have for the player are:
Did my game offer a sense of majesty in its environment?
Did the world make you want to explore it further or find out what happened to bring the main character there?
Was the art cohesive, and did it match with the story and character?
Did the story prompt further want to explore it?
I would love to work more on this title, but hopefully with a different plan in mind.