Posted September 24, 2024 by zegamez
#3D #Adult #animated #Comedy #Erotic #Female Protagonist #Lesbian #Ren'Py #Romance
Hello, dear supporters! It’s time for the next report.
As you know from my previous report, I completed all the visuals for the new content two weeks ago, and I’ve been working on improving the game code and playability. A few reports ago, I announced this, but I’ll remind you why I decided to do that:
However, when I was testing Hunter’s minigame, I realized that it looked somehow unfinished and raw. Thus, I decided to improve it. Just this part took almost a week, but I do like the result.
I added almost 80 new animations to this minigame to enhance the experience. I would need even more, but I decided to figure out Ren’Py animations with masks. These masks allow the implementation of transparency in animations. It’s very important for me because it allows me to assemble animations from components: face covered with cum, pubes, red marks from slapping, and other elements. Without masks, I have to create a separate animation for each combination of these components. Each new custom element increases the number of animations exponentially. For example, to make the same animation for possible combinations of just three elements—1) face covered/not covered with cum, 2) pubes shaved/unshaved, 3) red marks present/not present—I need to create 2³ = 8 separate animations. If I also have shaved/unshaved armpits, then the number of animations will be 16. And, if I decide to add a buttplug on/off, the number of animations for each scene would increase to 32. Multiply it by three, as I have three camera views for each scene, and you will have 96 animations just for a single action.
Thus, with animation masks, I found a possible solution for adding variety without drastically increasing the game size.
I’ve known about this method for quite some time. It’s great when you need to add a special effect on top of the main scene. But when you’re layering images where the edges need to align pixel-perfectly, things get much more complicated.
This example shows what I achieved using a straightforward approach to creating an animation with a mask. Here, Lisa’s face is layered over the base animation. The edges are far too visible, making this method unsuitable.
When I managed to work around this issue, another problem arose: when toggling pubes or armpits by pressing A or P while watching the animation, it completely desynchronizes and turns into a mess.
For those of you who like statistics, you can have them at the end of each minigame.
You have 16 minigame goals to achieve. Testing and balancing also took quite a bit of time, but in the end, I believe I’ve achieved a good balance between playability and difficulty.
Besides, I added 51 sexy sound effects to improve your immersion.
Further game testing revealed that I somehow missed a few renders, so I had to add about 20 new images.
Then, I finally started improving the game code and playability. In general, I am doing the following:
First, I should say that Walshamp proofread the script with new content, and I’m very grateful to him! I have already updated the game script taking into account his fixes.
I updated the Choice Selection Screen. Here’s a demonstration of how it will look.
Some of the choices may be unavailable. Others may have a special sign (on the right side of the first choice) that marks the presence of new content.
Hovering over the question mark shows a hint about the current choice.
Yes/No choice screen.
It also may have a hint.
Vaginal/Anal choice screen.
The screen is animated. At first, I thought of creating animated GIFs to demonstrate it, but then I decided not to do that. You’d better check it out while playing.
Added a grocery shop screen.
You will have a quick tip when you hover over any button. The cart has ten stages of fulfillment depending on how much food has been purchased. The sweets tray also has ten stages of fulfillment (it is not shown here because buying sweets wasn’t available at that moment in the game).
Shaving menu.
It is also animated. This screen doesn’t pause the game. The positive side is that it’s easily skipped without any delay, so it doesn’t annoy players who have seen it multiple times and don’t need it. The downside is that it’s also easily skipped and might go unnoticed by a player who’s just clicking through without reading.
Bathroom choice menu.
Also animated. One of the components I used for the water jet animation was Fluidos II simulation that I talked about in my previous report. Despite it’s just an icon, I do like how it looks.
This screen will be updated with other activities available in the bathroom. As with everything else, I’m going to add all the icons with all possible activities and make them unavailable.
Panties menu
You often have to decide whether Lisa should wear her panties before going out. Now, you will have an animated screen for that. It won’t pause the game like a regular choice menu does. Thus, it’s minus one unnecessary click when you don’t need this option, but it also may be skipped. Also, you will have a hint that explains what you should do if taking off panties is not available (like in this example).
Go to sleep menu.
It will replace the previous choice via the default choice menu: Go to sleep or Have some relief. Here, you will have a hint that explains why this event is important and what parameters exactly don’t fit the requirements if they are not available. Also, I moved taking pills from after lunch to this moment. Lisa won’t take them if she is already aroused enough for any activity.
Besides that, I slightly updated watching TV. First, instead of three choices, you will have just one: to watch a culinary show or watch a movie.
Second, you will always have the best movie (fun and erotic) on day one. It will allow you to raise Lisa’s handjob skills on the first day, not depending on your luck. And third, when you are lucky to watch a fun and erotic movie, you will have some images and animations from a well-known game that is currently selling on Steam.
I haven’t decided yet what to do with health. According to my plans, it had quite an important role, but then I decided not to make the game even more complicated. But for now, I decreased the negative effect from eating pizza too often. Now, the negative effect is compensated by two workouts.
I should say that all these screens are not final, and I may (or may not) change them. I’m open to any ideas.
Right now, I’m working on a nighttime bed play event. To show all available options right on the first day is not easy because I have to join the Day One event (where Lisa is pale) with all other night events (where Lisa is tanned). However, I have already done the foreplay menu and am working on the menu with the accessories. Again, I’m reworking the whole menu to show all the activities, making them unavailable rather than hiding them, and adding hints when hovering over these unavailable activities to explain why they are unavailable.
I have done quite a lot these days, but I still need to do a lot. The game right now feels like a half-disassembled car at the mechanic’s, with old parts being swapped out for shiny new ones straight from the factory. I’m confident that once I’m finished, everything will be great, but for now, it’s not even ready to roll out of the garage. And this car will definitely need a solid test drive. I’m planning to hire a professional tester (in my case, a real stuntman), but I’m not sure how fast that will happen. If it takes too long, I might release the game after my own testing and update it once the professional testing is complete.
That’s all for now. I hope you all are doing well.
Your zegamez