Posted September 23, 2024 by TJack-Coding
In this assignment we were tasked to create a short experience that invoked a specific emotion or reaction in the player. I decided quite quickly that I wanted to focus on awe as my emotion. This presented a slight problem, as the most typical way awe is achieved is through vast detailed landscapes and well-crafted models, things that I couldn't create in the seven days allotted, so I narrowed my scope to specifically spell/magic effects. I created multiple particle systems using Niagara to symbolize five main effects.
1. a ring of smoke that "initialized" the player's powers.
2. a fireball that exploded when colliding with other objects (the explosion effect being the only one I didn't create myself)
3. a lightning charge that could electrify lightning rods, and the bolt of lightning that comes down from the sky when it hits a target
4. sparks that shoot out from the players feet when they activate their super-jump
5. a resonating pink and blue orb that replenishes the player's magic, and then subsequently quits the game.
My hope is that when people finish playing the game they say: "That was pretty cool.". This desired reaction was met by my friend Nick, who is the one playing in the video.
Feedback I received after peer playtesting: