Posted May 09, 2019 by StudioVR
You heard right, in addition to full body inverse kinematics improving our npcs aim we're also working on fully physics driven ragdolls as well as dynamic physics driven hit reactions especially to add that extra "oomph" to the hand to hand fighting/boxing sections and add just a little more "life" to the world, check out a preview: https://imgur.com/a/4mBvLQR