Posted September 26, 2024 by unbreaded
Hello all, I'm back with another round of updates. I had a little extra time these past few days, so it's a bigger update (and a longer dev log) than I was originally expecting. I'll start with the most exciting updates first!
This feature has been in the pipeline for a while now, and I finally got the right inspiration to go ahead and create it: a map!
How it works: Before you enter a battle, the map screen will pull up to show you which encounters you have completed, and which are yet to come. White hens represent normal encounters, brown are elites, and the dark grey ones with gold outlines represent area bosses. Merchants get their own shop icon.
How it will work: The current version represents half of the desired functionality; you can view your path, but you can't act on it. Eventually, you will be able to select your next stop from a series of nodes, similar to Slay the Spire and other turn-based roguelikes. I'll also add some new icons as I add different types of encounters to the game.
For now, the map will appear on the screen for a few seconds before hiding itself, but it'll be more prominently featured once there's more to do with it.
A lot of commenters mentioned that they wanted a way to remove tiles from their deck. When you're fighting a boss, deep into the game, it's a pain to have a deck full of measly 1 damage tiles. But I also didn't want to have you buy the ability to remove tiles; maybe eventually, but for now, I wanted something that presented a more interesting choice.
So, in Volume 2 of the Economy Update, in comes The Trader!
This shady little frog will present you an offer: he'll take three tiles off your hands and will offer you one in return. However, the tiles he chooses are random. You might get a great deal, or you might have him trying to take the very best your deck has to offer. Either way, it's up to you to decide if it's something you're willing to give up.
Also, I don't really trust this guy. Seems a little weird.
---
In other news, we finally know the expected value of the Jackpot tile, courtesy of AdanMez. The Jackpot Tile uses a weighted chance; instead of being a series of independent 25% draws, I guarantee 1/4 tiles will hit. It feels fairer to me. However, this also means that the EV of the tile isn't 2, like you would expect (0.75 * 1 + 0.25 * 5).
Well, our hero reprogrammed this tile in Python and then set it to play ONE BILLION TIMES to figure out what the actual expected outcome would be. It took over 6 minutes to finish running! I think this is great info for the more risk-averse among us. It's a worse outcome than the Strong tile, but it's often worth taking the chance.
Thanks for tuning in!
- unbreaded