Posted September 22, 2024 by Darcytg
Goooood evening! this devlog is to highlight the initial efforts into the 'One Drunken Knight' videogame! This first devlog will focus primarily on player movement, however I will include the initial setups for other functions of the game, including combat, interaction with objects in the environment, and enemies!
For the player movement, I created the player movement sprites myself - the quality shows. With a left and right walk cycle, projected onto an 8 way movement spectrum, the movement, while rudimentary, seems relatively easy to interpret within the game world, plus the character looks pretty cute traipsing around the environment!
I feel this is a brilliant time to point out and give props to the background tile art. It is part of an art set uploaded to opengameart.org by Chris Hammons. I've used this art set extensively for this game, due to its varied art and enemies which I have used for different levels in this game, check it out at the link below!
https://opengameart.org/content/dungeon-crawl-32x32-tiles
Furthermore, I have used furniture from various artists for this tavern level, such as chairs and tables from dorkster and candles and candelabras from ETTiNGRiNDER - links below!
dorkster: https://opengameart.org/content/table-and-chair-set
ETTiNGRiNDER: https://opengameart.org/content/misc-dark-fantasy-scenery-sprites
Initially I was planning to include the furniture and environment entirely as another tile-set within the levels of the game, however as some deliberation, I decided to leave some out of the tile-set, such as the tables, chairs, and candles etc, as the thought of kicking them around seemed fun, and I wasn't entirely sure how to implement this as a tile-set without them being static immovable sprites.
As such, I've made furniture prefabs, with rigid bodies and colliders, and so the player can run into them, and punch and kick them! The interactions are generally rudimentary at this point, but it's a good start!
Aaaaand that's it! Feel free to check out the basic build ill post for the game, and feedback is greatly appreciated!