Posted September 29, 2024 by Immortal Pizza
#alpha #major-update
The update is finally released! This one took a while to get done because my to-do list just mysteriously growing for some reason that I definitely had no control over. The update mostly focuses on new abilities, a new map, massive rebalancing and a few bug fixes.
Due to some changes in the system, some Active Abilities that has an 'active period' (e.g. TNTank explodes after 5s or Fighter dealing damage for 6s etc.) will now start their cooldown only after the period ended instead of immediately upon activation, so their cooldown will be shortened to compensate for this change
Currently, the tank stats configuration allows you to crank up all the stats to their maximum possible (capped) value and the only time you don't need to do that is if extra stat bonuses are provided by abilities. This makes all tanks feels the same, any tank can be a master of all trades with fatal Damage & Piercing, tons of Armor, crazy Resistance & Repair all while running around at Mach 4. So the following balancing was made to allow tanks to have actual differentiable roles:
Some rebalances that would normally be in the Balancing Changes section will be included here since they're related to the changes above:
Because of so many stats configuration being limited, tanks can now have up to 3 Passive Abilities to help re-enforce their role (multiple of the same Passive can be chosen)
Bots will also have their Passives changed (this includes some new Passives which will be mentioned later below):
The gameplay statistics panel will now show your personal records in battles, including highest damage dealt/taken, most tanks destroyed, most items collected and highest score.
There will be icons above tanks to signal what extra stats or effects they're having, if a damage icon shows up above an opponent you'll know they've gained extra damage from somewhere. Buffs will have a light blue-colored icons, debuffs are red, and effects like Ghost or Aegis will be yellow.
The effect basically makes the tank immune to damage. The only time a tank can have this effect is during the first 2 seconds after spawning, this is to decentivize some spawn raiding tactics and give respawning players a chance to reposition.
Intercontinental Ballistic Missile
A simple ability that launches an infinite-range AoE damage missile that slows down opponents, pretty fun (although it doesn't provide any stat bonuses so some investments might be needed on that part).
Just remember that the tank will be slowed down and the weapon will be disabled during the launching process.
Teleporter
Gain some speed and mark the tank's position that you can teleport back to by a reactivation, good for performing trickery.
Controller
Deploy a turret that shoots at the closest opponent it sees. The range and damage of the turret allows for decent area control.
Mine Dropper
Drop mines that can damage and reduce Armor of opponents in an area when stepped on. There will be a delay before the mines detonate so faster tanks will have a higher chance of escaping trouble.
Annihilator
Constantly apply Fragile effect to nearby opponents, each stack of this debuff will increase the damage the victims receive by 10%, allowing for maximized damage output, be careful not to be annihilated yourself because this one won't give you any defensive bonuses.
Defensive
The counterpart to Ferocious, grants Armor and Repair Rate when using the Active Ability, decent source for recovery.
Hardened
Similar to Antifragile, but instead of Repair Rate the tank gets an increase in it's Max HP when taking damage, up to a limit. Also provide some extra Resistance.
Reactive
Gain Shield when you take damage, useful for holding off firepower.
The new bot using this model will have Mine Dropper as it's Active Ability and Defensive + Fortified x2 as it's Passives.
The new bot weapon using this model will be a long-range sustained damage dealer with extremely high projectile speed.
The new bot weapon using this model will be a slow firing mid-range heavy damage dealer. It's projectiles are relatively easy to dodge though.
A brutal map with a bunch of environmental damage in the form of giant laser gun blasts, remember to avoid them if you're not a fan of dying.
It also came with a new soundtrack of course, give it a listen here if you haven't.
Note: Since the laser blasts and other stuff on the map needs to be in-synced with the music, at some point during battle corrections will be made to make sure everything is properly aligned, and might cause the music to be awkwardly cut at parts (unless you're playing on a beefy device that doesn't experience lags then the cuts might not be too noticeable).
That's all for this one, I'm planning to add some kind of story/adventure mode next update so the game would have some sense of progression and to reveal some lore (as if I know anything about writing). As always, feel free to leave your feedback and suggestions so I have something to ignore, and enjoy the update!