Posted September 20, 2024 by Dave Craigen
The setting has been revised to reduce the supernatural. Strange abilities are now described as psi powers, which are easier to justify. There is no longer any confusion between hyperspace and occult powers. This has proved to be clearer for players and GMs alike, and allows play in a wider variety of settings, which often prefer to limit “supernatural” to psi powers and a few spatial anomalies (Dune, Star Wars, Mass Effect, etc.).
I also took the opportunity to correct a few typos and do some light editing on certain parts of the text. This was accompanied by some name corrections, notably for a few poorly-named planets.
You may want to check these renamed or modified entries:
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