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Void Mastodon 2.3

The setting has been revised to reduce the supernatural. Strange abilities are now described as psi powers, which are easier to justify.  There is no longer any confusion between hyperspace and occult powers. This has proved to be clearer for players and GMs alike, and allows play in a wider variety of settings, which often prefer to limit “supernatural” to psi powers  and a few spatial anomalies (Dune, Star Wars, Mass Effect, etc.).

I also took the opportunity to correct a few typos and do some light editing on certain parts of the text. This was accompanied by some name corrections, notably for a few poorly-named planets.

You may want to check these renamed or modified entries:

  • Planets: Kaegis, Eskaton, Akaral and Hali
  • Factions: The Flesh Storm, The Psiwatch, Demhe Combine, Terran Dominion
  • Clade: Terran
  • Actions: The psi action (and updated character sheet)

Also:

  • Interstellar communication is simplified and based on ansibles. 
  • Space travel is more setting neutral and much more compatible with classic sci-fi

Files

  • Void Mastodon 2.3.pdf 5.4 MB
    15 days ago
  • Void Mastodon Play Sheets 2.3.pdf 84 kB
    16 days ago
  • Character Sheet for Virtual Board 2.3.png 381 kB
    16 days ago
  • Ship Sheet for Virtual Board 2.3.png 172 kB
    16 days ago
  • Crew Sheet for Virtual Board 2.3.png 236 kB
    16 days ago
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