Posted September 27, 2024 by KEMOHAUS 18
Chino is the eighth campaign character, and arrives with two new stages with new puzzle elements. And, Duke has a new stage, once again provided by guest artist Sakuroke (@popkage)!
Support for Korean has been added, bringing the supported languages for Kemopop! up to 5!! Thank you, Kero.
This concludes target languages for support at this time. Support has been added based on the largest foreign language audiences of the game.
Some translations are a little behind and will be updated in subsequent patches.
Early teaser artwork for the ninth character has been added to the menu.
Provided there are no issues, the soundtrack should be available on Steam by mid-October. The pricing will be a little different than you see here -- this is because the game will, on final release, see one final price adjustment to $4.99. But, don't be alarmed!! I intend to lower the price occasionally during major sales.
And, at least one more guest character is coming to the game. Stay tuned @w@
Kemopop! is nearing completion (the goal being ten characters). The tenth character will not be announced, and will be added to the game as a secret to be unlocked by completing enough objectives. If you are wondering why that won't be announced, that will be the reason!! Thank you to everyone who believed in the project @w@
I've yet to make the credits sequence - this will come in the final release update. I want to make something a little more interesting than scrolling words, so this is why there's nothing yet. I'm still thinking about how to do it.
There will be merchandise. I would like to get this done by Q1 2025. If something is produced, I'll make sure you know!!