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Introducing Chino! Duke, Part Two!!

Kemopop!
A downloadable game for Windows, macOS, Linux, and Android

Chino is the eighth campaign character, and arrives with two new stages with new puzzle elements. And, Duke has a new stage, once again provided by guest artist Sakuroke (@popkage)!

Korean Language Support

Support for Korean has been added, bringing the supported languages for Kemopop! up to 5!! Thank you, Kero.

This concludes target languages for support at this time.  Support has been added based on the largest foreign language audiences of the game.

Some translations are a little behind and will be updated in subsequent patches.

Miscellaneous

  • The master volume for unlockable track "Catjam" has been raised.
  • New refill quotes have been added for Duke (he was accidentally reusing Lambun's lines).
  • There are now unlock requirements for subsequent Guest stages.
  • Sakuroke-san has also provided mosaic-free versions of his fanart for the Book.
  • Some new Book unlocks have been added.
  • The Kemopop! Art Pack has been updated to include all guest artwork.
  • The "Fisk's Secret" note has been updated for a hint on another secret...
  • The Sweet Viewer has been brought back to the game's bonus menu. You'll want to use this as an aid for making custom stages, as it will let you know what sweets are tagged as.
  • Balance: Sweet distribution on various changes has changed as the algorithm was improved. I didn't check everything, please let me know if a particular stage seems too easy or difficult after this change.

Early teaser artwork for the ninth character has been added to the menu.

Provided there are no issues, the soundtrack should be available on Steam by mid-October. The pricing will be a little different than you see here -- this is because the game will, on final release, see one final price adjustment to $4.99. But, don't be alarmed!! I intend to lower the price occasionally during major sales.

And, at least one more guest character is coming to the game. Stay tuned @w@

The future

Kemopop! is nearing completion (the goal being ten characters). The tenth character will not be announced, and will be added to the game as a secret to be unlocked by completing enough objectives. If you are wondering why that won't be announced, that will be the reason!! Thank you to everyone who believed in the project @w@

I've yet to make the credits sequence - this will come in the final release update. I want to make something a little more interesting than scrolling words, so this is why there's nothing yet. I'm still thinking about how to do it.

There will be merchandise. I would like to get this done by Q1 2025. If something is produced, I'll make sure you know!!

1.11.1

  • Balance: Greatly reduced the number of Rainbow sweets on Kincha's second stage.
  • There were inexplicably a lot of problems with the web version after pushing this patch. For some reason there's some content that just does not load from an external pack (a way I circumvent the itch.io file size limits) and it was causing issues. There will be more issues whenever the game is updated again, and I'm not looking forward to it.

Files

  • kemopop-win-release.zip 465 MB
    Version 54
  • kemopop-android-release.zip 505 MB
    Version 45
  • kemopop-linux-release.zip 459 MB
    Version 53
  • kemopop-mac-release.zip 487 MB
    Version 51
  • kemopop-web-release.zip 450 MB
    Version 68
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