Posted May 08, 2019 by BrianIsCreative
- Made some adjustments to Artificers/spellgrafted items:
--- Adjusted the frequency at which spellgrafted items trigger their spells
--- The stamina cost of triggering a spellgrafted item is now 25% the cost of the spell instead of 100%.
--- Offensive spells triggered by spellgrafted items do 50% less damage than their naturally cast counterparts.
--- Triggering spellgrafted items now reduces their durability.
--- Fixed an unintended interaction between items grafted with Flawless spells and Obelisks
- NPCs now swap and change out weapons according to different combat situations
- Added a new weapon type
- Added a list of static keys to the /keybindings window
- Adjusted range values on a few weapon types
- Fixed a bug introduced in yesterday's patch which prevented items from burning