Posted September 18, 2024 by Hunter McRight
For this weeks devlog, I was tasked with creating a specific "emotion" for my player to feel as they traverse through the level. Initially, I was going to go with "Intrigue," but instead settled on "Danger." For this, I used assets from Unreal Marketplace to create a more "danger-filled" atmosphere / experience. I replaced the basic rectangle lava mesh with an actual lava mesh and flowing material, and added a few new assets here and there, such as parts from a skeleton, a vase, money bags, a chest, and a pile of coins/loot. I felt like making the lava actually realistic and adding parts of the human skeleton everywhere would convey the feeling that you might be in danger.
I also began working on the second level, though not much progress has been made.
I wanted to do a little more for this assignment, but some really badly timed issues arose in my personal life that prevented me from working on this much.
All the assets I added in this devlog are from one of these two Unreal Marketplace packs:
[Edit after class]: The playtesting went well and I consider it a success. I did notice a few things while watching others play it back, as well as stuff I was already aware of but couldn't get to in time. This is a list of what I plan to add/fix (or at least try):
As for the main itch page, eventually I want to swap out the video to show something more updated as it still shows the very first thing I threw together + update the images that show up on the main page.