Posted May 07, 2019 by JorikWeymans
We now have a game full of mechanics but the game still needs a bit of tweaking. The most important thing to do this week is making the environment look better. We also need to test every mechanic that we've added over the weeks to make sure we're not missing anything.
We replaced all the placeholder meshes with actual textured meshes fitting our art style. We also made them more modular for easier placement.
We redid the level layout according to feedback we got. We made some traps more complicated and made the layout more compact. We also dressed up our level with the modular pieces to make it look like an actual level. Also a rework of the lighting was made. People liked the light coming from below so we kept it but tweaked it a bit to make it look more appealing. We also used certain colors for certain light for player indication (red for the Big character, blue for the small one)
We now also have a sound script so we can play sounds in the game, this is again important for getting the player immersed in the game.
Today we start with the polish phase, this means that we cannot add anymore features, the focus of the coming weeks is to make the game look finished. Meaning clean up some code for smoother game play, have a clean level with clean interactions between scenes and the players.