Posted September 17, 2024 by mj.Jernigan
After a long long loooooooooooooooong hiatus, I have finally returned to this PC-prototype-of-a-7800-game adventure... and finished it! Now I can start thinking seriously about the production work for the Atari 7800 port.
To be clear, this does not mean that the Atari 7800 port is done, or even started (other than the art assets and 2600 code analysis this prototype work generated). Thus far, I have only 4 requests for the 7800 port. If that does not include you, then voice your support for it here: https://itch.io/t/966159/where-is-the-atari-7800-build. The deal is that once I reach 50 requests, I'll move the port to somewhere near the top of my priority list. While that still doesn't guarantee anything, it does make it very likely. It is, after all, the slow trickle of interest that prompted me to keep working on this on rare occasion. On the other hand, I might find some time between my other game-dev work and feed my urge to port it regardless of 50 votes or not. You never know. But I generally go where the most interest from others is.
I did, after all, stay true to my comment that I would try to get back to this during the last NM game jam. I even started and finished the "Unidentified Countermeasure Device" (UCD) feature during one day of that jam. It took, however, several more days of work (~80 hours) to finish the rest of my todo list to make this Version One release. It is often still surprising to me how many of those tiny, little, polish things you save for last, can take so much time to build. But that's why you saved them for last, right? You just know in the back of your head that this nice-to-have won't affect playtesting in the slightest, but will require significant code kung foo to implement, so you push it to the back of the mad bicycle pack in your endless mind.
While I did (painfully, admittedly) tick everything off my todo list... for v1... I didn't tick absolutely everything off my todo list. There are still a few minor things I have saved for testing/tweaking on the 7800 port.
Also, just because this is version 1, that doesn't mean there won't be a version 1.1. I, personally, doubt it. I think this is ready for porting. But you never know when someone is gonna find some issue or suggest something better. For instance, I'm not good enough at this game to thoroughly test it myself. The new 1P Escort mode is very tough (and quite fun in spite of that). Thus, I'm hoping for feedback on that and the 5 UCDs I give for each dark-green level. On that note, if anyone does find an escort level that is not winnable with 5 UCDs, screenshoot the end screen, share it, and I'll check it out.
Trivia Question: This game uses two sounds sampled from two other Activision 2600 cartridges. Anyone know what they are?