Devlogs
Devlog Week 2
- Basic UI elements and design
- Basic level design
- Establish game story background
- Published Github repository
- Published Gitbook
Art
- Artstyle experimentation (pixel, cyber related color palette)
- Character design and abilities
- Hoverboard idle animation
- Beat assets
Game Programming
- Basic rhythm mechanics (tap, hold, double)
- Short beatmap mockup
- Score & multiplier system
- Scripts:
- BeatScroller.cs - Moves notes according to the music.
- EffectObject.cs - Gives effect when notes are hit (Miss, hit, good, perfect)
- GameManager.cs - Manage game, calculates score and multipliers.
- NoteObject.cs - Contains notes.
Next Week
- Character idle animation
- UI assets
- VFX
- Try to implement beatmap speed system
- Fix hold note mechanics
- Implementing MIDI