Devlogs
A new level arrives
It's been a while, but here's finally a new update.
A new level is available, with a level select menu.
Did a lot of work on the spawning system, it's a lot more customizable now allowing to create more interesting scenarios than just spawning endlessly.
The level took quite a while. It's not great, but definitely the best I've ever done. The level ends once the five wizards at the end are defeated.
Issues:
- New level does not have a soundtrack yet, sorry about that
- Enemies sometimes spawn in midair and get stuck there (oops)
- There are footsteps..... its not an issue, but sometimes they annoy me
- There is curently no reason to upgrade melee damage, I have a couple melee focused upgrades in mind, but they haven't been implemented yet, so for now just keep throwing that axe
- Prototype level is broken, I haven't fixed it up with the new spawner configs..... play the new level ;)
- Enemies still tend to go flying when bumping into each other. I thought I had fixed it, but today it was back again.