Posted September 16, 2024 by Piroporopi
#Unreal Engine #Post Mortem
So! The jam ended yesterday and, despite the current state of the game, a lot of things happened during those 7 days!
In the game we submitted, on top of a lot of visual and gameplay bugs, last minute changes on the platform's assets messed up the level design and so it’s impossible to go over the first fifth of the level, it’s such a shame!
I feel like it’s not a good representation of all the work we poured into it and the growth we had! So we decided to work a little more on it, maybe a month or so, just to have a product that we can show friends and be happy about. I hope to make some little posts about the progress and archive here the things I test and learn, it is an Unreal Engine learning journey, I hope passing readers will learn a thing or two also!
The team is composed of Youm and Piroporopi (me writing the post)! It was our first jam together and we roughly separated work like so:
But a lot of our theme of work overlapped so it’s not so separated.
We had trouble finding an idea.. in the end we took a sheet of paper and did some kind of “Exquisite corpse”: we gave a little piece of idea one after the other to complete a full game concept:
It worked quite well so I kind of recommend the method! Plus it’s quick so I suppose you can do it multiple times until you find an idea you like.
My timeline over the course of the Jam:
We have been working with that engine for a few months but on a topic completely unrelated to game creation (mostly motion capture).
So it was a real challenge to throw ourselves into a jam and make something.
And… I learned so much! From Blueprint Scripting (from using Unreal’s Character Movement premade component to designing my own Components in the most flexible and reusable way), to FX (using Niagara Systems),to warping my head around Unreal’s Material graph and UI design tool, and going headfirst into a lot of time consuming deadends (using Volumetric Clouds, PCG…).
Here are the subjects I’ll work on and hopefully make a post about how I fixed them (or failed to idk..):
That's it for this post, see you for the future updates...