Posted September 14, 2024 by StickGrinder
#stable #release #2.0 #godot #plugin #adventure games #popochiu
🎉 Popochiu 2.0 is HERE! 🎉
Oh yes, after 14 months of blood (no actual blood), sweat (a lot of actual sweat), and tears (okay, maybe a few tears), we’re thrilled to announce the stable release of Popochiu 2.0!
For those who have been under a rock (or busy making games - so we forgive you), Popochiu wants to be the go-to, developer-friendly, free, open-source tool for crafting point-and-click adventure games with Godot. And now, with Version 2.0, we moved a HUGE step forward towards our mission!
🚀 So, what’s new in Popochiu 2.0? Buckle up!
New Features? You bet! Looking back from when we forked from 1.9 and tested the code on the then beta Godot 4.0, a lot have been improved!
And more! We’re pretty sure there’s a feature or two we forgot to mention, but hey, you’ll discover them as you go. After all we have only 511 files changed from the last release… heh!
But it’s not just about features!
All in all, Popochiu is becoming a mature FOSS project, open to everyone to contribute and make yours. We are proud of this achievement: it takes its toll, but it’s already giving back!
In fact…
🥁 Shoutout to Our Heroes
Popochiu 2.0 is the product of an amazing community effort, and we want to give a MASSIVE shoutout to everyone who contributed. From bug squashing to feature building, and everything in between - y’all are great! 💪
📅 What’s Next?
In the next couple of months, we’ll be focusing on polishing the plugin and fixing bugs, because let’s be real, no release is perfect (but we’re getting there). Then, our plan is to switch to a smaller releases strategy: we’ll work on the next awesome features, and release what’s ready every 4 to 6 months.
We’re also going to share our roadmap with you, and (🥁 drumroll, please) we’re planning a celebration online party! There will be an Ask Us Anything (AMA) live session where we’ll answer all your burning questions - whether it’s about the plugin, game development, or what ~~dru~~ snacks power us through overnight coding marathons.
Stay tuned for more details on the party, and until then, happy game-making!