Posted September 14, 2024 by Carenalga
#godot 4 #godot #godot addon #tool #point n' click #popochiu
[wave]We’ve finally reached this point!!![/wave] After (more than) a year of hard work, and a lot of broken promises, Popochiu 2.0 is stable.
clickable
property of PopochiuClickable objects wasn’t working in runtime.popochiu.gd
). Functions related to the camera are now in the PopochiuMainCamera class, functions related to the rooms are now in R (i_room.gd
), and the same for other things related to specific objects._on_move_ended()
in PopochiuCharacters function to handle logic when it ends its movement.width
and height
properties.If you already have a working project in Popochiu 2 - Beta X, you’ll need to do a couple of things once the migration tool finishes its job:
Custom
option until we rework some bits.res://game/gui/
folder (we made some changes and that’s the reason why you’ll need to do this).res://game/graphic_interface/
folder. Expect some errors in the output panel - it’s normal and they will go away as soon as you remore the graphics_interface
folder! If you made custom components or changes to the code, you’ll have to copy them to the new res://game/gui
folder manually. Take into account that your custom code should probably go in the scripts that end with _custom.gd
.