Devlogs
Audio Assignment
Added audio effects to some commonly used blueprints, and allowed the swinging door to become lockable.
- Used a stapler as the door-locked sound effect because my doorknobs were too quiet.
- Mixed a shorter stapler noise with the woosh sound (used for the moving platforms) for the door opening sound effect.
- Created a key pickup sound effect by jangling my many, many keychains.
- Added an explosion sound to the door disappearing for comedic effect.
- Made a checkpoint sound in Bfxr and created a variable that stopped the sound effect from playing whenever the player respawned.
- Lava now triggers a death sound effect when overlapped by the player.
- Added a woosh sound to the moving platforms and synced it to their movements.
- Slightly altered the collision of falling platforms so they make a metallic thud when they hit an object that is not the player.
- Added a factory ambience to interior rooms and lava gurgling to the outdoor area, with prevalent space ambiance throughout.
I wanted the explosion sound to be garish and bombastic to make it stand out as an unexpected sound for a door to make. The death sound effect was chosen to be harsh and overbearing to make dying seem more of a threat. The checkpoint sound was altered to be chipper so the player knows it's there for their benefit, same with the key. I downplayed the subtle woosh of the moving platforms to make them feel sturdy and unwavering, contrasted with the light clacking of the falling platforms, which feel unsafe to linger on.