Posted May 06, 2019 by Sharped Stone Studios
#random generation #ludum dare #game dev #programming
Xochipilli's Trade – Random Temple Generation
Context Not unlike a lot of people, we did the Ludum Dare Jam 44 this past weekend, with theme “your life is currency”, and the experience has been amazing. Staying motivated and functional throughout 72 hours of game-dev is a challenge, but everything is worth it. In the feedback we’ve been given, apart from appreciating the pixel art and the music, the random generation of the temple levels has been appreciated. Here I would like to elaborate on the way we achieved this.
The piece can be read here: https://www.reddit.com/r/gamedev/comments/bkwlzu/xochipillis_trade_random_temple...
(sorry, I don't know why, there is an error when I try to upload it entirely here).
Ludum Dare page: https://ldjam.com/events/ludum-dare/44/xochipillis-trade
Itch.io page: https://sharpedstonestudios.itch.io/xochipilli-trade