Posted September 13, 2024 by Da_Ro
I have to admit that one-week sprint is too short even for such small project, next sprints will be two-weeks, and marked by even week number.
Currently I stuck a bit with proper shadows drawing, it is really tangled when the spatial structure is not Euclidean, so I need more time to solve these issues. Traditional shadow maps are not working because:
Hope next week I’ll came with a solution both good-looking and efficient.
Interesting: how this problem was solved in Portal by Valve? Or they don’t have portal shadows?