Posted September 13, 2024 by Sam Hein
1. The design for the game is a sneak and run concept. There is an AI patroller that when it sees you, it will run after you and cause you to respawn if it catches you. The goal is to reach the car and escape. As I continue to develop there will be a bigger map with more of a maze like feel to it. Also, once I'm able to learn and implement more, there could be more of an obstacle with the AI.
2. Link to the asset pack I used Post-Soviet Village. Here is a link to the creator https://george_shachnev.artstation.com/. There was not a direct link available to their asset pack.
3. Source Code: https://github.com/SamHein-233
4. So, the video is a bit of a complication at the moment. I could not get the download to work for my PS5 controller to work with my Unreal Engine, so the second player can't move, but the video demonstrates the basic idea of the mechanics. However, there will be improvements within the week.