Devlogs
v1.3 Changelog
- Added difficulties
- Easy: Walking simulator
- Movement at half speed
- Obstacle and coin spawn rates reduced
- Less coins per line
- Pits spawn later
- Points from most sources reduced to 0.6×
- Normal: How the game was meant to be played
- Start with 3 health
- Movement at normal speed
- Standard obstacle and coin spawn rates
- Standard amount of coins per line
- Pits spawn at the normal time and size
- Normal amount of points
- Hard: Masochists only
- Start with 1 health
- Movement at double speed
- Increased obstacle and coin spawn rates
- Increased amount of coins per line
- Pits spawn wider than normal
- Double amount of points
- Scores are tracked separately for each difficulty
- Added three music tracks, and set them based on difficulty or whether the game is in the menus
- The original track, Beach Waves, can be heard on Easy difficulty; for easy listening
- Pikaton Wilds Day is the track for Normal difficulty; more adventurous but still with room to breathe
- Wild Encounter is the track for Hard difficulty; fast paced music for fast paced gameplay
- Battle Computer is the track for the menus
- Music now fades in and out when transitioning to and from menus, dying, restarting, etc.
- Added rivers to the background to hide the seams between zones
- Added bridge tiles at zone transitions to replace foreground seam; bridge transitions are flat and ground obstacle free to provide a brief respite before the next zone
- Now displays version number (and difficulty, when running) at bottom left of screen
- "Game Over" screen now has UI on a dark box so it's easier to read
- "Pause" screen now has a dark box, but also has the Restart and Menu buttons the "Game Over" screen does
- The moon now has phases, and appears earlier or later depending on phase
- There's a slight chance of eclipses
- Added star fields to night sky
- Hats now move with the player's head instead of the player's hitbox when in the running animation
- Adjusted prices of some hats
- Added 6 new hats
- No longer displays collected coins on main menu
- Gold coin now used as currency icon instead of dollar sign
- Added art to the title screen
- Fixed an apparent crash when closing (pygame.error: display Surface quit)