Devlogs
Bug fixes!
After some playtesting by friends, I’ve fixed a pile of bugs:
- When leaving a room, all projectiles created in that room and all monsters spawned by other monsters in that room are destroyed.
- When leaving a room, all monster behaviors are stopped.
- When loading a saved game, all game state is reset first. This prevents getting to keep a card you acquired before dying.
- Monster behaviors are more careful about their references so hopefully defeating the final boss will stop crashing the game.
- Player post-appear invincibility timer doesn’t start until player moves.
- Player is now invincible when moving through doors.
- Make sure player is always invincible when using spirit card.
- Prevent freezing player while invincible.
- Make sure player always is created with full HP on load.
- Adjust some enemies so they do not mob the player as easily.
- Replace the blobs in the cloud card room with a mini boss.