Devlogs
Patch notes 1.1.0
News:
- Cover image changed.
- Added an animation for the stars at the end of maps.
- Revamped the final menu to have more animation.
- Added sound to the final menu to accompany the animation.
- Added a visual update when you choose the units, now it gets highlighted to locate it easier.
- The transition has been remade, making the change more soft and adding an animation to it.
- New sound effect has been added and changed.
- Added minimaps to kingdoms 3, 4 and 5.
- If the harder difficulty is chosen the minimaps are disabled.
- Improved the sound of troops updating.
- Added two new skins to each unit:
- Soldier “Dorwulf”:
- Soldier “Pirate” :
- Skeletal dogs Hound “Blaquiturix” :
- Skeletal dogs “Blade”:
- Emaciated “Orc”:
- Emaciated “Subordinate”:
- Standard bearer “Orc”:
- Standard bearer “Snow white”:
- Knight “Prince IV”:
- Knight “Commander”:
- Banshee “Crooked King”:
- Banshee “Cultist”:
- Bothworlder “Three faces”:
- Bothworlder “Void”:
- Mass “Troll”:
- Mass “Stewpot”:
- Reaper “Dark one”:
- Reaper “Lamp”:
- Observer “Medusa”:
- Observer “Octopus”:
- Necromancer “The white”
- Necromancer “Druid”
- New unit, the Dragon, this one can be acquired once you conquer the last capital.
- The reaper now counts as 4 units to conquer a building.
- The mass counts as 4 units to conquer a building. The small one 2, and the mini as 1.
- The cards now can be acquired without having the units to fill them. Besides, you can start a map without having every troop.
- Added sound to each spell.
Changes:
- Improvement to the tutorial map(Lonely Night Mountain Foothills).
- Improvement to the tutorial map(Two fields).
- Improvement to the tutorial map(Union Forest).
- Improvement to the tutorial map(Brute’s Forest).
- Improvement to the tutorial map(Helta rivers).
- Improvement to the tutorial map(The Confluence)
- Visual improvement to the tutorial map(Unique Harbour)
Fixed bugs:
- The skull of "Horn island" was under the terrain border.
- The skull of "The Rhodes" was under the terrain border.
- Sometimes the shield from the spell and the from the lumberjack were hanging after the death of a troop.
- The defense “trench” was blurred when the map started.
- The camera of skill tree were moving more that it needed(There was a kind of space to the sides)
- The cards that got smaller or bigger if you zoomed in or out while the cards change(spell to troops and troops to spell)
- Sometimes, with specific conditions, the purchases on the skill tree could stay locked.
- Sometimes the spell upgrades were already acquired.
- In some maps the roads were poorly defined.
- In some maps some floor parts were placed wrong.
- The “bridges” on the small rivers sometimes could be seen over the troops and other decorations.
- The difficulty button in options sometimes had an error.
- If you win the six capital in “hard” the achievements of difficulty “easy” and “normal” weren’t unlocked.
- Some skins of the Standard bearer didn’t have death animation.
- The troop’s hitbox sometimes received more hits than it was meant to.
- The shadows of some troops didn’t appear as they should.
- The updates of conquering a build that could crash the game.
- Sometimes the upgrade number was corrupted, giving errors to the system of difficulty and their achievements.
- The music in the intro and some other occasions didn’t play.
- One of the conquerabled buildings of the second kingdom’s capital was conquered by itself.