Devlogs
Godot Dialogue Manager v2.42
- Allow dropping any file into dialogue
- Allow custom new file template
- Add support for conditions on randomised lines
- Fix not auto pausing if a “.” is between two numbers and the second number is 0
- Fix double returning from jump-and-returns
- Stop scrolling when setting the cursor
- Add a class name to the example balloon
- Added public
ExtraGameStates
property to DialogueLine
- Add _Notification event workaround to C# file
- Set handled when using shortcut to avoid unwanted input
- Fix multiple resource setting
- Fix cursor position after delete line undo
- Free orphan nodes created in
constants.gd
- Fix issue when responses came from a snippet
- Comment improvements
- Update state/signal docs and error messages
- Ignore missing “save_all_scenes” in Godot 4.1
- Fix issue with close other files menu item
- Restore backwards compatibility with Godot 4.1
- Use cache when checking for state methods
- Fix cursor position resetting on save