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Progress Report: Curios Part II

Ero Dungeons [Patch 3.1]
A browser game made in HTML5

Curios Part II

Expanding the curios continues. In this update, every region has its own capture and rescue curio. Adding to the current Cocoon, Iron Horse, and Prison curios, and replacing the "your missing adventurer just kinda standing in the field somewhat" curio.

For clarity, the following is a capture curio. It's a random adventurer that can be rescued or sold. These can also no longer include unique presets, those have received their own curio (summoning circle).

And below is a rescue curio. It's one of your adventurers that you are sent to rescue. In game, she's diligently walking around the pole:

Changelog

Major:

  • 7 new Curios, see above.
  • 22 new Quirks, thanks Princessity!

Minor:

  • Improved the way the Surgery Panel colors work.
  • You can now set the combat speed in the Settings.
  • Some preset changes.

Bugfixes:

  • The ordinary treasure curios would also have the effects of mimics.
  • Lust wouldn't always get calculated correctly when having a min_lust item.
  • Goblin Frontshanker had the wrong grapple move.
  • Breeding Slimes wouldn't remove their slime tokens upon Mitosis.
  • Opening the Bestiary could crash the game.
  • Clutz token had no effect.
  • Bimbo tokens cost less to remove than displayed.
  • Higher combat speeds could cause the falter text to remain on a character.
  • Texture fixes.

If you want early access to these changes (and a debug console), support me here:

PATREON | SUBSCRIBESTAR

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