Posted September 11, 2024 by Petyu
#Datamosh update #Datamosh
Plans moving forward include working on the temporal aspect of the effect (VR support, replication), the ability to edit the effect using the Material Editor — similar to how you're used to working with post-processing materials in the engine — and last but not least, releasing an extended tutorial where I'll cover everything you need to work with the effect.
If you need my help or you have interesting ideas related to the effect, feel free to reach out to me at pety4n@gmail.com.
Changelog:
Updated Scene Depth & Custom Depth Functions
Stencil Support for Custom Depth
Exclude Feature
Enhanced Motion Control
Adjustable Noise Grain Size
r.Datamosh.Noise.PerBlockSize
command.Expanded Blueprint Library