Posted September 11, 2024 by Carlos Rodriguez
#skyborne-warriors #shmup #shmups #godot #learning #enemies
Hey, Pilots!
It’s time for another update on Skyborne Warriors! Lately, I’ve been focusing on adding some serious pressure to the gameplay by working on the enemy classes. These enemies are designed to push the player to move strategically, dodge attacks, and keep the adrenaline high throughout each level.
Here’s a quick breakdown of the three enemy types I’ve been working on:
Each of these enemies brings its own dynamic to the game, and balancing them is going to be key to making sure the player always feels the heat without being overwhelmed. I’m really excited about how they’re shaping up and can’t wait to see how they all work together to create engaging combat scenarios.
That’s it for now! Stay tuned for more updates as I continue refining the enemy mechanics and integrating them into the gameplay.
Fly high, Carlos