Posted September 13, 2024 by Linkyboy26XA
Slay the onslaughts of monsters with your flashy spells and receive the fame and recognition you've always dreamed of.
Wizard Colosseum will be a singleplayer game combining the hoard slayer and bullet hell game categories.
The key influences Wizard Colosseum will draw from include: the enemy hoards and general survival gameplay of Vampire Survivors and Brotato, the eye-catching spells of Noita (and Vampire Survivors), and the grid-based movement and a similar general art style to Crypt of the NecroDancer.
To be more honest, Wizard Colosseum is intended as a step towards another game concept I hope to make. That game would place emphasis on a mashup of the key elements from the above games and one other, but it would be too difficult to both script and balance that additional feature within current time constraints.
This demo of Wizard Colosseum will attempt to cater more towards casual players with low to medium existing experience in similar games, but the completed game would have difficulty scaling to provide a challenge and eventually defeat for experienced players.
Wizard Colosseum will appear simple based on a cursory glance of the pixelated artstyle, but the particle effects and visually distinct spells should be appealing for the average player.
The key features this demo build of Wizard Colosseum will aim to implement include:
There will need to be scripts for things like: Player movement, enemy movement, shooting spells, unique spell movement, enemy spawning, enemy melee.