Posted September 10, 2024 by Chris Bissette
All of the work I’ve been doing on A Dungeon Game over the past few months has been what people love to refer to as “content creation” these days. I’ve been slowly working on a few supplements and adventures that aren’t ready to be shared yet, and I’ve also been running a lot of games.
Today’s update is the result of that play experience. I’ve tweaked a few things that didn’t feel quite right, and I’ve finally fixed something that has been bothering me for about 18 months at this point.
Here’s what’s changed: