Devlogs
Saving and Loading
Level start
- player is sent to playerStart actor (or the checkpoint, available)
- load collected coins change their material.
- load player stats.
- Patroller Ai following player
Checkpoint
- One checkpoint
- Player location is saved to the level save file.
- Collected coins are saved to the level save file.
- Save player stats
- Save Door state
Level end
- Reset the checkpoint save to nothing.
- Save the collectible coins.
- Save player Stats
- Reset door
Upon Death