Posted September 10, 2024 by XLCRdev
New update! This is mostly just including a fix for high refresh-rate issues- but also includes a few minor changes, and entry/exit animations for 'friends'.
The next update (assuming no hotfixes are needed) may take longer than this one, but hopefully will include more actual content! I'm thinking something... sloshy. If all goes well, that is.
Patchnotes:
Implemented a fix for high refresh rates- process rate should now be locked to 60fps.
Added killboxes to remove any escaping 'friends'. All deleted 'friends' will live happily ever after, in Brazil.
Thickened doors to prevent APFSDS 'friends' from achieving full penetration as often.
Fixed settings file again, now will load a default setting instead of a temper tantrum when settings are missing/added.
Don't ask why the reactor broke down. Totally just a faulty part.
Fixed it so you can't bump blackboxes through solid metal.
'Friends':
'Friends' now have a simple animation for wriggling in/out of orifices.
Intake speed is not yet limited, but exit speed can be controlled in Settings.
Fixed 'friends' performing Great War era wave tactics when exiting the player.
Adjusted non-debug egg-spawning systems, to improve process speed at high internal 'friend' counts.
Adjusted natural egg rate to be more noticeable- 'friends' should now have a 50% chance to duplicate after taking a flesh-nap.
"Friends' no longer moonwalk into Mel's rear.
Broke Debug buttons, fixed them again.
Broke egg production, fixed it again.
Settings:
Added a setting to control 'friend' exit speeds.
Added a setting to control wait times, before 'friends' try to wriggle out.