Devlogs
Upcoming QoL update overview
Hello everyone!
Thank you all for playing Castaway! I have addressed some of the feedback I got in the QoL Update (Quality of Life) that will be released very soon (it's being beta-tested). Here's a non-exhaustive list of the improvements you'll find:
- Improved weapon attack hitboxes.
- Improved player collisions to prevent getting stuck in blocks or getting out of the playfield.
- Improved enemy collisions.
- Coins stay slightly longer in the Tower before disappearing.
- Removed the initial cutscene with pterodactyls in Speedrun and Unfair modes.
- Added an option to disable Screenshakes.
- Had the German, Polish and Brazilian Portuguese translations corrected by professionals and/or native speakers.
- Corrected the following country codes: Germany, China, Japanese and Spanish.
- Added translators in credits.
- Indicated the total number of floors in the menus (_/51) to avoid discouraging players who might fear an infinite or insane number of floors.
- Added a line of text before the credits informing the players that they'll access the second part of the game (the Tower), to encourage them to continue.
- Added new SFX for the following actions: “closing the doors in the tower”, "player bounce after a roll". These were previously identical to the player injury SFX and were confusing.
I hope you'll appreciate the improvements. I really want to make the experience much more solid so that Martin's adventure is a good foundation for what comes next! ;)
Stay tuned!