Posted September 09, 2024 by John Biswas
#Devlog #Devlogs #Updates
The following is some of the major issues I was able to find thanks to copy and pasting the code from the "Main.py" source file directly into ChatGPT.
The code you provided is well-structured, but there are some potential issues and improvements that could be made:
In the __init__
method, you're opening the high score file in write mode ('w'
):
The problem is that opening a file in 'w'
mode will truncate the file (i.e., delete its contents), meaning you’ll always lose the previous high score. You should use 'r'
(read mode) to load the high score, and if the file doesn’t exist, handle it with an exception. For example:
You define a sprites
import on line 8, but the actual sprite classes are not shown in the code provided. Ensure that the sprites.py
file exists and contains the necessary sprite classes. Otherwise, this will cause a ModuleNotFoundError
.
When the player’s health is reduced to 0 or below, you call pg.mixer.music.stop()
and play the death sound, but you don’t properly handle stopping the game loop after the player dies:
This works, but you should ensure that the game doesn't continue processing unnecessary updates after the player dies.
PLATFORM_LIST
, SPRITESHEET
, SCREEN_WIDTH
, SCREEN_HEIGHT
, HS_FILE
, TITLE
, FONT_NAME
, and other constants are not defined in the code provided.
PLAYER_HEALTH
), HEALTH_GAIN
, KNOCK_BACK
, SPIKE_DAMAGE
, and other constants related to health and gameplay mechanics are undefined.
Make sure these constants are properly declared in your code before being used. You might want to define them globally at the top of the script, or import them from another module.
Ensure the img
, snd
, and highscore.txt
files exist in the proper directories. If the program runs in a different directory than expected, it may fail to load these files. To ensure cross-platform compatibility, use path.join()
for every file and directory path as you do.
In the initialization of sounds, you are directly loading the sounds:
Make sure these files are present in the specified directory, or handle missing sound files with exceptions or fallback.
update
method, this part of the code continuously increases the player’s y position when it reaches the top 1/4 of the screen:
While the code is fairly well-commented, consider adding more detailed comments, especially in complex logic parts like collision detection, scoring, and power-up management, to make the code easier to follow.
random.choice
import:While you imported random
, you didn’t explicitly import choice
. Either import it directly or access it via random.choice()
:
In the update
method, you have the following commented-out code:
If enemy spawning logic is required, make sure to uncomment and fix this block.
The jump logic is handled both in the events()
and the update()
method. You could optimize how you handle this to avoid redundant checks.
'r'
.
With these fixes, your game should function more smoothly!