Posted September 08, 2024 by Bitmuchmate
I've done a lot of art for scenes this week. I also have been trying to code the opening to give information, be interactive and be interesting. It's not really quite there, but each iteration of these ideas gets me closer - and the fact is I have a lot more areas to play with.
It was all a bit A-to-B however and I really *really* don't want to start with extensive cutscenes or chatter. I think you should learn the story while playing. It's not a cartoon.
Every time I re-organise, the story becomes clearer. More importantly, I laid out Edda's objectives so that I understand what a player would need to do and in what order to progress the story.
Not a very interesting update, but here are some more images.
Bye.