Posted May 04, 2019 by Tony Ilersich
The fifth and final day is over. Technically, it ended 3 hours ago, but I had to finish what I set out to. The UI scales correctly now, maintaining a perfect 16:9. The menu works perfectly -- we even have a controls screen! It took embarrassingly long to get the text working. We also have color-coded health bars on the sides. The blue one is upside down, which was an accident, but I kinda like it better, so it will remain upside down. It took a long time to make those gifs, because I'm still bad at this game (mostly because I keep shooting the wrong hook since I can't tell which way the pod is facing).
A lot of lessons were learned and a lot of time was wasted in the past 5 days, but I did what I wanted to do. I made a game in a week. Grapnel was playable by day four, which was a day later than planned. I implemented a menu system, which is something I am happy to have more experience with now. I have a build for windows, but unfortunately not for macOS, as I ran out of time before I could look into cross-compiling. I also never got around to doing any real art, and I never added any audio. Hopefully this experience and the leftover code will save me time in the future, so that I have a chance to do all of those for next week's game.