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Let's talk about what is going right.

Hiya fuzzies!

So, it's been exactly 3 weeks since the last post.

Let's change the mood with a positive post.

I want to be 100% transparent with you guys. If you want to talk about this more or say hello, I'm available on my discord.
Just like this game and page, you must be 18 and above to join. -> https://discord.gg/twistcumet ðŸ”ž

For the TL;DR, please look at the bottom of this blogpost.

What is the current progress in FuzzBoob's DE: Remixed?

I continued working on the game until I had finished the new AI system.
It took a moment, but it works pretty nice.

How does it work? (compared to original)

In the original, it worked rigidly to a point of fault. All the character's AI was put in the AI Manager to save time.

This meant that it isn't scalable, to create a new AI i'd have to code them from scratch. The current system does contain glitches, which i'll list:

  1. Viewing foxy run a bit too late causes the game to get confused, and treat her knocks as if you didn't view her.
  2. Scripted sequences can glitch if you pause or tab out. These include:
    1. Pausing before a jumpscare causes the game to softlock. You can't pause during a jumpscare, but the jumpscare timer doesn't pause as it is located outside of the scene tree.
    2. Golden freddy could and does kill you if you run out of power while she is active (rare)

And there are some more micro-bugs related to this. For the most part, this may not be noticable and only affects small portions of the game. Regardless, some of these bugs are annoying.


The new AI system handles it by creating the AI classes as needed. So if foxy is active, her AI will be initialised into the scene.
All the timers are now handled by the individual AI classes within the scene. This means there is no pausing glitch or sequence breaking glitches.

Other progress.

Progress has been made in implementing the features in the Remixed update, which includes a few gameplay modifiers.

Some of them have been easy to made, as its simply adding a tiny bit of code into the classes.

There are some more larger features though that are more than just simple gameplay modifiers, but I will not spoil this.


What else is there left to do?

Class Dependencies Fixes

So there are dependency from the other classes that need to be fixed. Such as the Easter Egg Manager, the Time manager (As AI levels increase during the night), the main game manager (If the power goes out, it needs to communicate to the AIs that they're off now).
This doesn't take too long, I just need to make sure everything is fully working again.

New Optimisations

Since the game will feature more characters in Remixed, I have been working on optimising the game further. For example, the characters only load in their assets when they're needed, which the rooms communicate with the AIs.
This does mean I need to optimise the assets differently, so that they aren't loaded into ram when needed.

Since the game does run an android now, I need to focus on making sure it keeps running on most androids.

Godot Porting

I am porting this to the latest version of godot 4.3. The reason why is because there are many benefits in doing so, such as:

  1. Single-Threaded web exports. This will make perfomance on the web version slightly worse as it won't be using multithreading, HOWEVER this will allow users on Mac and IOS to play the web version. I believe allowing those platforms to play outweighs the potential performance loss.
  2. Improvements made towards asset compression, such as Sprite Atlases
  3. Animator contains quality of life features to make godot animations. This is to promote longetivity of the game, and allow this framework to be used in case a new game is made.


What else has pudding's bakery been up to?

I have recieved a lot of requests for a while, alongside glazed, about creating merchandise for FuzzBoob's.

note: this is my quick shitty rendition of glazed's foxy body pillow that we're making. it looks 20x better than this lmao

I am creating a merch store!

The past couple weeks have been me working towards getting this set up. With the help of DiiPoo, the platform for making custom merchandise, we can sell it with the goal of giving you guys affordable merchandise of your favourite characters. (Foxy is my favourite!)

While the prices are not confirmed just yet, we're planning on selling the Body pillow covers for roughly:
Smallest size (34cm x 100cm): Â£16.47 | $21.12 | €19.35
Standard size (50cm x 160cm): £32.67 | $41.12 | €38.15

Including other merchandise such as mini body pillow keychains for roughly: Â£4.00 | $5.00 | €4.66
In case you'd like to get the whole gang for a more affordable price that are also more concealable. ;3

There'll be more products too such as Mouse Pads, Stickers, Acrylic Standees, Posters, Shirts, and many more coming in the future.

Artist Focused!

Artists are amazing, I love seeing their creative works come to fruition. A lot of artists want to get into making merchandise but unfortunately get stuck with not making as much money as they can with their products.

My goal of pudding's bakery has always been to collaborate and assist others, so I will be allowing other artists on my store to sell their goods for free.
As in, they get 100% of the profit. I will not take a single bit of money from them. They get whatever is remaining of the production costs.
If you know any artist who would like to take up this offer, send them my way! :3
@twistcumet twitter, @twistcumet discord, etc

I will keep this place updated on what the website name is, and keep my discord updated too.


TL;DR

FuzzBoob's progress is going good, still things I need to work towards.
Launching a merch store within the upcoming weeks that contain affordable prices, and will include other artists that will recieve all the profit. Read for more details if you're interested.

Thanks for reading, if you are curious or confused please ask me questions.

-Pudding

Download 🔞Five Nights at FuzzBoob's: Definitive Edition
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