Posted September 06, 2024 by Vicious Games
#gzdoom #doom 2 #procedural level generation
This is the Final, Altered, Bugfixed, changed version of ZRDOOM (my Procedural Level generation Gzdoom mod) People... Major changes were made to make it less problematic, more balanced, more doom like, and more fun with Tdbots...
Changes over normal ZRDOOM:
-Now there is no custom textures or Music. That's to prevent me from Being Sued, Nothing more. It's a shame but this kind of stuff can get you in trouble, due to how anal the community is over the mere act of 'ripping' content from somewhere else. So I have to do this their way this time incase this gets big...
-Floor heights lowered a lot so TDBOTS bots can climb sectors. This is important as those bots cant jump and bot combat is part of this mod now... It's meant to be played with bot players playing levels as a feature, so this is important that this gets fixed...
-Switch Locked Doors added... Switch locked doors are now procedurally in the maps... Not all switches open doors, but some do. Some do nothing. Some open Doors in front of the switch, some open doors somewhere else... There is a possibility a switch locked door will open a door too far away for the player to reach in time, or open a door to a room that has nothing in it. Due to the randomness of ZRDOOM, this is a thing...
Enjoy People. This is the final version of what I consider to be my best mod. It's fun as hell to play this thing, even WITHOUT custom enemies. And with them (using pandemonia, zage mod or ultimate randomizer mod), it's even more fun.