Posted May 03, 2019 by Swearsoft
I didn't have much time, but I did get to push out two builds in the past 2 days.
First I fixed a menu option bug, I made some general stat adjustments, added a temporary hit effect to the axe and some other minor tweaks for 0.3.1
Some additions to the control menus and uploaded.
Then I noticed some previous adjustments I made screwed with the attack range of some of the zombies and I also adjusted some of the ragdoll code to make their response a bit more predictable for 0.3.2
Enjoy