Posted September 06, 2024 by Voylin
SWScale is basically back, I wanted to switch over to the compute shaders as they are faster, but the problem is that I would need to write more compute shaders for all other formats and the already existing one was causing issues on some Window machines. For the people who don’t know what SWS does, basically it converts the image data from the video file into RGBA images.
Other then that, by request I added more signals. A change which happened more behind the scenes to save me up to 50 minutes for each release is improving the workflow on how the project is compiled and bundled, mainly thanks to caching the build data.
If you guys have any requests on what to add/improve, let me know ;)