Posted August 20, 2017 by ATaciturnGamer
#weekly #alpha
It's been about a week since I last posted, but I've made a lot of progress.
Here's the new stuff:
The crossbow bolts can now be replenished by killing red spiders. They drop 2 when killed, which I think is quite optimum.
What was initially planned was a the pickups to randomly spawn on the board, and the player would have to pick them up. But, as Christopher Hollis(thanks yet again!) pointed out, that would've led to more frustration than good game mechanic.
There's now a new modifier, called 'Burst'. When picked up, it gives 6 moves for the next turn, which decreases by one every turn for the next 5 turns(6, 5, 4, 3 and 2 moves), before returning to the standard mode. Provides great range, but you'll have to plan for the penalty.
Enemies now spawn closer to the player at the beginning of the game, and farther away as the game progresses. Currently depends on the score.
The Crossbow shot has been animated, and so have the enemies(upon death).Instead of just disappearing, the spiders and eggs now have a death animation, triggered with a slight delay(As the sword swings/crossbow bolt flies throgh the air.