Devlogs
Version 3.0.0 Patch Notes
- NEW CONTENT
- Chartreuse and Eggplant are now playable!
- New stage added!
- New pets added!
- More options added!
- An option has been added to revert drastic mechanic changes*.
- New UI!
- DRASTIC MECHANIC CHANGES*
- Only one wall/ground bounce instead of 2
- Juggle decay builds much faster
- Juggle decay will increase more when Sus scaling is capped and activated
- Juggle decay will increase more when damage scaling is capped
- Weight scaling will apply starting at 1.0 juggle decay
- Only one burst per round
- Burst costs no meter
- 5K chains into EX 3 frames later, preventing most EX moves from comboing during an air juggle.
- UNIVERSAL MOVE AND SUPER CHANGES
- Standing Light
- Chains into Crouching Light easier
- Crouching Light
- Crouching Heavy
- Has less upwards juggle force
- Air Knife
- Standing Knife
- Damage increased on uncharged and partially charged versions
- Crouching Knife
- Has capped juggle scaling at a force of 15
- Chains into Standing Knife
- RHM Beam Super
- If at or below 1000 hp, the final hit will deal more damage and cause a wall/groundbounce
- Sabotage Install
- Megaphone Report
- Combos out of Standing Knife or similar moves easier by resetting movement values when close
- SPECIFIC COLOR ADJUSTMENTS
- Red
- Adjusted capped juggle scaling
- Decreased juggle force on EX
- Blue
- Fixed EX in the air functioning strangely
- Adjusted knockback variables
- Both hits of Sus are overhead
- First hit of Sus is air unblockable
- Green
- Orange
- Sus deals more damage but has more juggle decay
- White
- Fixed an issue where only hitting second hit of EX would skyrocket white into the air
- Purple
- Cyan
- Gives a slight vertical boost in addition to the horizontal push against air opponents
- Maroon
- Coral
- Sus no longer combos into EX
- Olive
- Fixed a visual bug when using Olive Buster in the corner
- Chocolate
- Sus only armors one attack
- Sweetspot is easier to hit
- No longer unblockable (unless armored)
- Teal
- Gave Sus startup properties similar to an EX move
- Flame
- Air Sus is easier to chain into itself and can do so earlier
- Navy
- Removed Overhead Sus armor
- Gold
- Puddle will attempt to track opponent's position
- Lavender
- Sus does not hit against reactive jumps
- Sus is air unblockable if it hits
- EX is no longer air unblockable
- Adjusted movement (Frame data is unaffected)
- Stocks/Hype kept between rounds
- Fortegreen
- Fixed a bug caused by grabbing after cancelling standing light into grab through sus
- Resets momentum frame 5 when used on the ground instead of instantly
- Charcoal
- EX damage reduced 1800 -> 1600
- OTHER CHANGES
- Made collision box during air hitstun smaller
- Collision box can no longer be hit as a regular hitbox and is now only used for collision
- Removes capped juggle force when juggle decay reaches 2
- Halved Airblock Push
- Greatly extended the animation of being dead, meaning it will not loop as frequently while AFK after round end.
- Various minor adjustments and fixes